Wednesday, January 9, 2013

ITL - Pre-Gatecrash - WUB - Cipher


In The Lab - Gatecrash
(playing with mechanics before the set is fully spoiled)

Deck Rating (at time of initial publication):
 
"Hands of Binding is very powerful. Artifact hate and instant speed kill could leave this deck wanting."

      What This Deck Does


     Features Worth Noting
  • Aside from Lingering Souls, each creature is a creature only on your turn, making you extremely resilient to non-red kill spells and all current board wipes.
  • Dimir Charm allows for slightly more consistent board wiping at the cost of a card. It will also protect you from fringe win conditions as well as heavier ramp-creatures.


     Deck List
Artifact - 6
4 x Dimir Keyrune 


Instants - 8
4 x Unsummon



Sorcery - 17
4 x Terminus

Land - 23
4 x Glacial Fortress
4 x Godless Shrine
4 x Hallowed Fountain
3 x Island
4 x Isolated Chapel
4 x Plains

Planeswalker - 6





     What A Good Hand Might Look Like


  • Land, Hands of Binding, and a Keyrune
  • Land, Hands of Binding, Lingering Souls/Gideon, and an Unsummon
     Decent Hands
  • Land, Lingering Souls, a Planeswalker is a decent hand.
  • Land, Lingering Souls, Hands of Binding is a decent hand
     Bad Hands
  • No way to produce a creature


     Match Ups Worth Noting
     Does not shine against other keyrune-based decks, however it can still Unsummon the keyrunes as well as Gideon.
     Likely ineffective against burn without a good board.
     Any instant-speed kill spells hurt this deck rather severely, but don't completely shut it down. Boarding against these spells will be necessary.
     Typical control gets shut down fairly well. For matches you're aware will take awhile, boarding in a single Undercity Plague may prove very helpful.

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